http://www.stellariswiki.com/Modifiers
分为国家法令country_edict与星球法令planet_edict。
\common\edicts\00_edicts.txt
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country_edict = { name = "information_quarantine" #法令名称 modifier = { #法令效果 pop_ethic_shift = -0.10 } influence_cost = 1 #影响力消耗 potential = { #隐性条件要求 owner = { NOT = { has_ethic = ethic_fanatic_collectivist } } } allow = { #显性条件要求 } ai_weight = { #AI权重 weight = 1 modifier = { factor = 0 NOT = { OR = { has_ethic = ethic_collectivist has_ethic = ethic_fanatic_collectivist } } } } }
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#外交方面 max_rivalries = 12 #可设定宿敌数+12 max_embassies = 12 #可设立大使馆数+12 country_trade_attractiveness = 2.00 #外交提议吸引力 #人口方面 pop_happiness = 2.0 #人口满意度 pop_ethic_shift = -0.80 #道德分歧加成 pop_ethic_shift = -0.80 #人口改变几率 pop_environment_tolerance = 2.00 #人口环境适应力 pop_migration_time = -0.80 #人口移民时间 pop_resettlement_cost_mult = -0.80 #人口重安置成本 pop_growth_req_mult = -0.80 #人口增长需求 #行政治理方面 influence_gain_add = 25 #影响力+25 influence_gain_mult = 2.00 #影响力收入 country_border_mult = 2.00 #边界扩张度 country_sector_cap_add = 100 #星区上限+100 country_core_sector_planet_cap = 100 #直辖领+100 edict_length_mult = 2.00 #法令持续时间 edict_influence_cost = -0.80 #法令影响力消耗 #经济开发方面 shipsize_terraform_station_build_cost_mult = -0.8 #地形改造费用加成 terraforming_cost_mult = -0.8 #地球化费用加成 planet_clear_blocker_cost_mult = -0.8 #清除障碍费用加成 shipsize_orbital_station_build_cost_mult = -0.8 #空间站建造花费加成 spaceport_module_cost_mult = -0.8 #空间站星域花费加成 building_time_mult = -0.80 #建筑建造时间 planet_building_cost_mult = -0.8 #建筑费用加成 planet_colony_development_speed_mult = 2.00 #殖民地建立速度 tile_resource_food_mult = 2.00 #格子食物产出 tile_resource_minerals_mult = 2.00 #格子矿物产出 tile_resource_energy_mult = 2.00 #格子能量产出 tile_resource_physics_research_mult = 2.00 #格子物理科技值 tile_resource_society_research_mult = 2.00 #格子社会科技值 tile_resource_engineering_research_mult = 2.00 #格子工程科技值 slave_production_output = 2.0 #奴隶矿物输出加成 slave_food_output = 2.0 #奴隶食物输出加成 #领袖方面 species_leader_exp_gain = 2.00 #领袖经验获取 country_leader_cap = 100 #领袖上限+100 country_leader_pool_size = 6 #领袖池规模+6 leader_skill_levels = 5 #领袖技能+3 leader_age = 1000 #领袖生存时间+1000年 leader_influence_cost = -0.8 #领导者补充花费加成 #星际舰队设施方面 navy_size_mult = 2.00 #舰队上限 spaceport_ship_build_cost_mult = -0.80 #飞船费用加成 ship_upkeep_mult = -0.80 #舰队维护费 ship_reparation_speed_mult = 2.00 #舰队维修速度 ship_speed_mult = 2.00 #舰队速度 ship_evasion_mult = 2.00 #舰队性能加成,这里是闪避 ship_combat_speed_mult =2.00 #舰队战斗速度 ship_hitpoints_mult = 2.00 #舰队耐久度 ship_weapon_damage = 2.00 #舰队攻击力 ship_fire_rate_mult =2.00 #舰队武器开火速率 country_ship_upgrade_cost_mult = -0.80 #舰队升级成本 shipsize_corvette_construction_speed_mult = 2.00 #护卫舰建造速度 shipsize_destroyer_construction_speed_mult = 2.00 #驱逐舰建造速度 shipsize_cruiser_construction_speed_mult = 2.00 #巡洋舰建造速度 shipsize_battleship_construction_speed_mult = 2.00 #战列舰建造速度 navy_size_add = 100 #舰队规模增加,最大1000 shipsize_colonizer_build_cost_mult = -0.8 #殖民船费用加成 shipsize_science_build_cost_mult = -0.8 #科学船费用加成 shipsize_corvette_build_cost_mult = -0.8 #护卫船费用加成 shipsize_destroyer_build_cost_mult = -0.8 #驱逐船费用加成 shipsize_cruiser_build_cost_mult = -0.8 #巡洋船费用加成 shipsize_battleship_build_cost_mult = -0.8 #战巡船费用加成 shipsize_military_station_small_build_cost_mult = -0.8 #防御平台费用加成 shipsize_military_station_small_upkeep_mult = -0.8 #防御平台维修加成 shipsize_military_station_medium_build_cost_mult = -0.8#防御站费用加成 shipsize_military_station_medium_upkeep_mult = -0.8 #防御站维修加成 shipsize_military_station_large_build_cost_mult = -0.8 #要塞费用加成 shipsize_military_station_large_upkeep_mult = -0.8 #要塞维修加成 shipsize_outpost_station_build_cost_mult = -0.8 #边境站费用加成 shipsize_constructor_build_cost_mult = -0.8 #构造器费用加成 shipsize_mining_station_build_cost_mult = -0.8 #采矿站费用加成 #陆战部队方面 planet_army_build_cost_mult = -0.8 #军队费用加成 planet_army_build_speed_mult =2.0 #军队建设速度加成 army_upkeep_mult = -0.80 #陆军维护费 army_rank_increase = 5 #等级增加 army_health = 2.00#陆军健康度 garrison_health = 2.00#守备军健康度 army_morale = 2.00#陆军士气 army_damage_mult = 2.00#陆军攻击力 #科研及空间探索方面 all_technology_research_speed = 9.00 #科技研究速度+900% science_ship_survey_speed = 0.80 #星系调查速度 ship_anomaly_research_speed_mult = 0.80 #异常事件调查速度 ship_anomaly_generation_chance_mult = 0.80 #异常事件发生概率 ship_anomaly_fail_risk = -0.80 #异常事件调查失败概率 terraforming_cost_mult = -0.80 #行星地质转换成本 #杂项方面 max_minerals = 20000 #矿物储存上限+20000
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\common\edicts\00_edicts.txt
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planet_edict = { name = "reeducation_campaign" influence_cost = @standardEdictCost modifier = { pop_ethic_shift = -0.10 } potential = { owner = { NOT = { has_ethic = ethic_fanatic_collectivist } } } length = 3600 #持续时间(天) allow = { } ai_weight = { weight = 1 modifier = { factor = 0 num_pops < 10 } } }
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