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g:hoi:hoi3hackmod

HOI3 hack mod

industral_efficiency = 10000
electronic_computing_machine = 50000



 positionType = {
  name = "chc_hack_must_position"
  position = { x = 320 y =120 }
 }

chc_hack_must = {
            allow = { 
                Tag = CHC 
            }

   	    tactic_breakthrough = 10
   	    tactic_superior_breakthrough = 10
    	    tactic_tactical_withdrawal = 10
	    tactic_elastic_defence = 10
	    tactic_backhand_blow = 10
	    tactic_blitz = 10
	    tactic_super_blitz = 10
	    attack_movement_speed = 0.3
    	    tactic_delay = 10
	    tactic_slower_delay = 10
    	    tactic_encirclement = 10
	    tactic_counterattack = 10
    	    tactic_assault = 10
	    tactic_reckless_assault = 10
	    reinforce_chance = 0.05
	    attack_delay = 50
	    tactic_shock = 10
	    tactic_ambush = 10
	    unit_cooperation = 0.05
	    activate_unit = light_armor_brigade 
	    activate_unit = sp_rct_artillery_brigade
	    activate_unit = mechanized_brigade 
	    activate_unit = engineer_brigade

hq_brigade = {
soft_attack = 5
hard_attack = 5
ap_attack = 5
toughness  = 20
defensiveness  = 20
        maximum_speed = 200
default_morale = 1
default_organisation = 100
supply_consumption = -2
suppression = 5
air_attack = 5
air_defence = 5
officers = -80
fuel_consumption = -0.5
            }
infantry_brigade = {
soft_attack = 5
hard_attack = 5
ap_attack = 5
toughness  = 5
defensiveness  = 5
       maximum_speed = 15
default_morale = 0.2
default_organisation = 30
supply_consumption = -1
suppression = 5
air_attack = 5
air_defence = 5
officers = -80
fuel_consumption = -0.5
}
engineer_brigade = {
soft_attack = 2
hard_attack = 2
ap_attack = 5
toughness  = 3
defensiveness  = 2
       maximum_speed = 100
default_morale = 0.5
default_organisation = 100
supply_consumption = -2
suppression = 5
air_attack = 3
air_defence = 5
officers = -30
fuel_consumption = -2
river = {
attack = 1
movement = 1
}
}
light_armor_brigade = {
soft_attack = 7
hard_attack = 5
ap_attack = 5
toughness  = 10
maximum_speed = 50
defensiveness  = 4
default_morale = 0.6
default_organisation = 40
supply_consumption = -1
suppression = 5
air_attack = 5
air_defence = 3
officers = -40
combat_width = -1
fuel_consumption = -0.5
}
sp_rct_artillery_brigade = {
            soft_attack = 9
  hard_attack = 12
   ap_attack = 12
   maximum_speed = 50
   toughness  = 7
defensiveness  = 8
default_morale = 0.6
default_organisation = 40
supply_consumption = -1
suppression = 5
air_attack = 10
air_defence = 10
officers = -80
fuel_consumption = -0.5
}

decay = { naval_engineering = -100 }
decay = { submarine_engineering = -100 }
decay = { aeronautic_engineering = -100 }
decay = { rocket_science = -100 }
decay = { chemical_engineering = -100 }
decay = { nuclear_physics = -100 }
decay = { jetengine_theory = -100 }
decay = { mechanicalengineering_theory = -100 }
decay = { automotive_theory = -100 }
decay = { artillery_theory = -100 }
decay = { electornicegineering_theory = -100 }
decay = { mobile_theory = -100 }
decay = { militia_theory = -100 }
decay = { infantry_theory = -100 }


max_level = 1
difficulty = 0
start_year = 1911
folder = infantry_folder
}

ic_efficiency = 10
ic_modifier = 2
energy_to_oil_conversion = 5
ic_to_supplies = 5
combat_efficiency = 0.1
radar_efficiency = 1
research_efficiency = 400
refinery_efficiency = 5
metal_production = 5
rares_production = 5
energy_production = 5
leadership_gain = 3
supply_transfer_cost = -5
supply_throughput = 5
repair_rate = 1
nuclear_production = 0.1
provincial_aa_efficiency = 1
activate_unit = flying_bomb
activate_unit = flying_rocket
casualty_trickleback = 0.5
maximum_attrition = -1
manpower_gain = 1
division_size = 1
activate_building = radar_station
activate_building = industry
activate_building = infra
activate_building = rocket_test 
activate_building = nuclear_reactor
g/hoi/hoi3hackmod.txt · 最后更改: 2023/04/04 18:02 由 127.0.0.1