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# oil aluminium rubber tungsten steel chromium add_namespace = Easybuff #必须声明命名空间。 country_event = { id = Easybuff.10 # id = 命名空间.数字 title = Easybuff.10.t # 事件标题 desc = Easybuff.10.d # 事件描述 picture = GFX_report_event_german_inspect_troops # 事件图片 is_triggered_only = yes # 必须有激活才会触发 默认no fire_only_once = yes # 只激活一次 默认no trigger = { # 触发条件 country_exists = COUNTRY any_country = {} any_allied_country = {} any_neighbor_country = {} __COUNTRY = { exists = yes tag = PRC original_tag = CHI is_ai = no is_major = yes is_puppet = yes has_idea = cheat_politics_buildinfra has_completed_focus = POL_artillery_modernisation has_government = neutrality # communism democratic has_country_flag = SPR_communist_civil_war has_global_flag = scw_over has_defensive_war = no has_offensive_war = no has_capitulated = yes has_guaranteed = COUNTRY is_in_faction = no is_faction_leader = yes is_in_faction_with = COUNTRY has_war_with = COUNTRY has_war_together_with = ROOT has_opinion_modifier = some_opinion_mod owns_state = STATE_NUM controls_state = STATE_NUM has_wargoal_against = SOV is_justifying_wargoal_against = SOV has_guaranteed = GRE is_historical_focus_on = yes has_idea_with_trait = communist_revolutionary has_tech = tech has_claimed_state_in_peace_conference = ROOT is_owner_neighbor_of = FROM has_annex_war_goal = FROM has_template_containing_unit = paratrooper has_army_size = { size > 39 } has_equipment = { infantry_equipment > 500 } has_opinion = { target = SOV value < -10 } } capital_scope = { is_on_continent = europe # asia } divisions_in_state = { state = 162 size > 0 } date > 1936.2.16 democratic > 0.5 surrender_progress > 0.5 num_of_factories > 30 num_of_controlled_states > 3 any_war_score < 39 has_national_unity < 60 has_army_manpower = { size < 1199999 } # TO test num_of_military_factories > 69 threat > 0.5 enemies_strength_ratio > 0.5 dockyard > 0 air_base > 3 arms_factory > 0 has_war_with_amount > 1 has_added_tension_amount > 20 original_research_slots > 2 has_army_manpower = { size > 849999 } has_navy_size = { size > 1000 type = convoy } free_building_slots = { building = air_base size > 1 } } mean_time_to_happen = { days = 0 } # 触发间隔 immediate = { # 立即效果 hidden_effect = { # 不显示的处理 } } option = { # 事件选项 界面设计可以弄4个。注意 .d 不要与desc重合,一般用 .e 来命名第4个事件。 name = Easybuff.10.a # 选项名称 custom_effect_tooltip = republicans_chosen ai_chance = { factor = 0 modifier = { factor = 100 is_in_faction = yes } } # ai选择的可能性 effect_tooltip = { custom_effect_tooltip = china.6.tt random_list = { 30 = { } 70 = { } } } # __STATE = {} random_owned_controlled_state = {} random_owned_state = {} every_state = { ( if = {limit = {....} } ) limit = { is_controlled_by = COUNTRY (event_target:xxxxxxx) is_core_of = COUNTRY (event_target:xxxxxxx) is_owned_by = COUNTRY (event_target:xxxxxxx) any_state = {} any_owned_state = {} any_neighbor_state = { owner = { tag = ROOT } } } save_event_target_as = xxxxxxx remove_building = {} add_building_construction = { type = infrastructure # bunker naval_base industrial_complex arms_factory coastal_bunker # synthetic_refinery air_base dockyard anti_air_building radar_station # rocket_site nuclear_reactor province = 5291 # ????? level = 1 instant_build = yes } add_extra_state_shared_building_slots = 3 add_core_of = COUNTRY (event_target:xxxxxxx) remove_core_of = COUNTRY (event_target:xxxxxxx) } # __COUNTRY = { } ROOT = {} random_country = {} every_country = { limit = { has_country_flag = has_global_flag = owns_state = STATE_NUM (event_target:xxxxxxx) original_tag = SPR has_government = fascism } transfer_state = STATE_NUM (event_target:xxxxxxx) add_state_core = STATE_NUM (event_target:xxxxxxx) remove_state_core = STATE_NUM (event_target:xxxxxxx) add_state_claim = STATE_NUM (event_target:xxxxxxx) remove_state_claim = STATE_NUM (event_target:xxxxxxx) set_state_controller = STATE_NUM (event_target:xxxxxxx) add_national_unity = 0.05 set_national_unity = 0.8 add_ideas = new_deal remove_ideas = cheat_politics_buildinfra add_political_power = 150 add_manpower = -10000 country_event = hungary.3 set_capital = 41 add_to_faction = COUNTRY (event_target:xxxxxxx) remove_from_faction = COUNTRY (event_target:xxxxxxx) dismantle_faction = yes create_faction = "french_alliance" add_named_threat = { threat = 5 name = germany.89.t } set_rule = { can_declare_war_on_same_ideology = no can_create_factions = yes can_force_government = no can_send_volunteers = yes can_puppet = yes can_occupy_non_war = yes can_lower_tension = yes can_only_justify_war_on_threat_country = yes can_guarantee_other_ideologies = yes can_generate_female_aces = yes can_use_kamikaze_pilots = yes can_boost_other_ideologies = yes # modifiers = { # generate_wargoal_tension = 1.00 # join_faction_tension = 0.80 # lend_lease_tension = 0.50 # send_volunteers_tension = 0.50 # guarantee_tension = 0.25 # take_states_cost_factor = 0.25 # annex_cost_factor = 0.5 # justify_war_goal_when_in_major_war_time = -0.80 # puppet_cost_factor = -0.3 # drift_defence_factor = -0.3 # } } #set_rule ???? white_peace = COUNTRY (event_target:xxxxxxx) load_oob = SLO_1939 # ???? clr_country_flag = set_country_flag = create_wargoal = { type = puppet_wargoal_focus # take_state annex_everything take_state_focus liberate_wargoal target = COUNTRY (event_target:xxxxxxx) generator = { 102 69 74} } declare_war_on = { target = CHI type = annex_everything } set_equipment_fraction = 0.7 add_popularity = { ideology = democratic popularity = 0.35 } set_politics = { ruling_party = fascism elections_allowed = no parties = { democratic = { popularity = 22 } fascism = { popularity = 76 } communism = { popularity = 2 } } } add_opinion_modifier = { target = COUNTRY (event_target:xxxxxxx) modifier = destroyers_for_bases_opinion } create_country_leader = { name = "Thomas E. Dewey" desc = "POLITICS_THOMAS_DEWEY_DESC" picture = "Portrait_USA_Generic_2.dds" expire = "1965.1.1" ideology = conservatism traits = { } } annex_country = { target = COUNTRY (event_target:xxxxxxx) transfer_troops = yes } puppet = CRO add_to_war = { targeted_alliance = CHI enemy = JAP } send_equipment = { target = FIN type = infantry_equipment # artillery_equipment amount = 500 } add_tech_bonus = { name = armor_bonus bonus = 0.5 uses = 2 category = armor } add_timed_idea = { idea = SOV_scientist_defect days = 365 } } } }
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