industral_efficiency = 10000
electronic_computing_machine = 50000
positionType = {
name = "chc_hack_must_position"
position = { x = 320 y =120 }
}
chc_hack_must = {
allow = {
Tag = CHC
}
tactic_breakthrough = 10
tactic_superior_breakthrough = 10
tactic_tactical_withdrawal = 10
tactic_elastic_defence = 10
tactic_backhand_blow = 10
tactic_blitz = 10
tactic_super_blitz = 10
attack_movement_speed = 0.3
tactic_delay = 10
tactic_slower_delay = 10
tactic_encirclement = 10
tactic_counterattack = 10
tactic_assault = 10
tactic_reckless_assault = 10
reinforce_chance = 0.05
attack_delay = 50
tactic_shock = 10
tactic_ambush = 10
unit_cooperation = 0.05
activate_unit = light_armor_brigade
activate_unit = sp_rct_artillery_brigade
activate_unit = mechanized_brigade
activate_unit = engineer_brigade
hq_brigade = {
soft_attack = 5
hard_attack = 5
ap_attack = 5
toughness = 20
defensiveness = 20
maximum_speed = 200
default_morale = 1
default_organisation = 100
supply_consumption = -2
suppression = 5
air_attack = 5
air_defence = 5
officers = -80
fuel_consumption = -0.5
}
infantry_brigade = {
soft_attack = 5
hard_attack = 5
ap_attack = 5
toughness = 5
defensiveness = 5
maximum_speed = 15
default_morale = 0.2
default_organisation = 30
supply_consumption = -1
suppression = 5
air_attack = 5
air_defence = 5
officers = -80
fuel_consumption = -0.5
}
engineer_brigade = {
soft_attack = 2
hard_attack = 2
ap_attack = 5
toughness = 3
defensiveness = 2
maximum_speed = 100
default_morale = 0.5
default_organisation = 100
supply_consumption = -2
suppression = 5
air_attack = 3
air_defence = 5
officers = -30
fuel_consumption = -2
river = {
attack = 1
movement = 1
}
}
light_armor_brigade = {
soft_attack = 7
hard_attack = 5
ap_attack = 5
toughness = 10
maximum_speed = 50
defensiveness = 4
default_morale = 0.6
default_organisation = 40
supply_consumption = -1
suppression = 5
air_attack = 5
air_defence = 3
officers = -40
combat_width = -1
fuel_consumption = -0.5
}
sp_rct_artillery_brigade = {
soft_attack = 9
hard_attack = 12
ap_attack = 12
maximum_speed = 50
toughness = 7
defensiveness = 8
default_morale = 0.6
default_organisation = 40
supply_consumption = -1
suppression = 5
air_attack = 10
air_defence = 10
officers = -80
fuel_consumption = -0.5
}
decay = { naval_engineering = -100 }
decay = { submarine_engineering = -100 }
decay = { aeronautic_engineering = -100 }
decay = { rocket_science = -100 }
decay = { chemical_engineering = -100 }
decay = { nuclear_physics = -100 }
decay = { jetengine_theory = -100 }
decay = { mechanicalengineering_theory = -100 }
decay = { automotive_theory = -100 }
decay = { artillery_theory = -100 }
decay = { electornicegineering_theory = -100 }
decay = { mobile_theory = -100 }
decay = { militia_theory = -100 }
decay = { infantry_theory = -100 }
max_level = 1
difficulty = 0
start_year = 1911
folder = infantry_folder
}
ic_efficiency = 10
ic_modifier = 2
energy_to_oil_conversion = 5
ic_to_supplies = 5
combat_efficiency = 0.1
radar_efficiency = 1
research_efficiency = 400
refinery_efficiency = 5
metal_production = 5
rares_production = 5
energy_production = 5
leadership_gain = 3
supply_transfer_cost = -5
supply_throughput = 5
repair_rate = 1
nuclear_production = 0.1
provincial_aa_efficiency = 1
activate_unit = flying_bomb
activate_unit = flying_rocket
casualty_trickleback = 0.5
maximum_attrition = -1
manpower_gain = 1
division_size = 1
activate_building = radar_station
activate_building = industry
activate_building = infra
activate_building = rocket_test
activate_building = nuclear_reactor