======法令====== [[http://www.stellariswiki.com/Modifiers]]\\ 分为国家法令country_edict与星球法令planet_edict。 =====国家法令===== ''\common\edicts\00_edicts.txt''
country_edict = {
name = "information_quarantine" #法令名称
modifier = { #法令效果
pop_ethic_shift = -0.10
}
influence_cost = 1 #影响力消耗
potential = { #隐性条件要求
owner = {
NOT = {
has_ethic = ethic_fanatic_collectivist
}
}
}
allow = { #显性条件要求
}
ai_weight = { #AI权重
weight = 1
modifier = {
factor = 0
NOT = {
OR = {
has_ethic = ethic_collectivist
has_ethic = ethic_fanatic_collectivist
}
}
}
}
}
====可调整参数====
#外交方面
max_rivalries = 12 #可设定宿敌数+12
max_embassies = 12 #可设立大使馆数+12
country_trade_attractiveness = 2.00 #外交提议吸引力
#人口方面
pop_happiness = 2.0 #人口满意度
pop_ethic_shift = -0.80 #道德分歧加成
pop_ethic_shift = -0.80 #人口改变几率
pop_environment_tolerance = 2.00 #人口环境适应力
pop_migration_time = -0.80 #人口移民时间
pop_resettlement_cost_mult = -0.80 #人口重安置成本
pop_growth_req_mult = -0.80 #人口增长需求
#行政治理方面
influence_gain_add = 25 #影响力+25
influence_gain_mult = 2.00 #影响力收入
country_border_mult = 2.00 #边界扩张度
country_sector_cap_add = 100 #星区上限+100
country_core_sector_planet_cap = 100 #直辖领+100
edict_length_mult = 2.00 #法令持续时间
edict_influence_cost = -0.80 #法令影响力消耗
#经济开发方面
shipsize_terraform_station_build_cost_mult = -0.8 #地形改造费用加成
terraforming_cost_mult = -0.8 #地球化费用加成
planet_clear_blocker_cost_mult = -0.8 #清除障碍费用加成
shipsize_orbital_station_build_cost_mult = -0.8 #空间站建造花费加成
spaceport_module_cost_mult = -0.8 #空间站星域花费加成
building_time_mult = -0.80 #建筑建造时间
planet_building_cost_mult = -0.8 #建筑费用加成
planet_colony_development_speed_mult = 2.00 #殖民地建立速度
tile_resource_food_mult = 2.00 #格子食物产出
tile_resource_minerals_mult = 2.00 #格子矿物产出
tile_resource_energy_mult = 2.00 #格子能量产出
tile_resource_physics_research_mult = 2.00 #格子物理科技值
tile_resource_society_research_mult = 2.00 #格子社会科技值
tile_resource_engineering_research_mult = 2.00 #格子工程科技值
slave_production_output = 2.0 #奴隶矿物输出加成
slave_food_output = 2.0 #奴隶食物输出加成
#领袖方面
species_leader_exp_gain = 2.00 #领袖经验获取
country_leader_cap = 100 #领袖上限+100
country_leader_pool_size = 6 #领袖池规模+6
leader_skill_levels = 5 #领袖技能+3
leader_age = 1000 #领袖生存时间+1000年
leader_influence_cost = -0.8 #领导者补充花费加成
#星际舰队设施方面
navy_size_mult = 2.00 #舰队上限
spaceport_ship_build_cost_mult = -0.80 #飞船费用加成
ship_upkeep_mult = -0.80 #舰队维护费
ship_reparation_speed_mult = 2.00 #舰队维修速度
ship_speed_mult = 2.00 #舰队速度
ship_evasion_mult = 2.00 #舰队性能加成,这里是闪避
ship_combat_speed_mult =2.00 #舰队战斗速度
ship_hitpoints_mult = 2.00 #舰队耐久度
ship_weapon_damage = 2.00 #舰队攻击力
ship_fire_rate_mult =2.00 #舰队武器开火速率
country_ship_upgrade_cost_mult = -0.80 #舰队升级成本
shipsize_corvette_construction_speed_mult = 2.00 #护卫舰建造速度
shipsize_destroyer_construction_speed_mult = 2.00 #驱逐舰建造速度
shipsize_cruiser_construction_speed_mult = 2.00 #巡洋舰建造速度
shipsize_battleship_construction_speed_mult = 2.00 #战列舰建造速度
navy_size_add = 100 #舰队规模增加,最大1000
shipsize_colonizer_build_cost_mult = -0.8 #殖民船费用加成
shipsize_science_build_cost_mult = -0.8 #科学船费用加成
shipsize_corvette_build_cost_mult = -0.8 #护卫船费用加成
shipsize_destroyer_build_cost_mult = -0.8 #驱逐船费用加成
shipsize_cruiser_build_cost_mult = -0.8 #巡洋船费用加成
shipsize_battleship_build_cost_mult = -0.8 #战巡船费用加成
shipsize_military_station_small_build_cost_mult = -0.8 #防御平台费用加成
shipsize_military_station_small_upkeep_mult = -0.8 #防御平台维修加成
shipsize_military_station_medium_build_cost_mult = -0.8#防御站费用加成
shipsize_military_station_medium_upkeep_mult = -0.8 #防御站维修加成
shipsize_military_station_large_build_cost_mult = -0.8 #要塞费用加成
shipsize_military_station_large_upkeep_mult = -0.8 #要塞维修加成
shipsize_outpost_station_build_cost_mult = -0.8 #边境站费用加成
shipsize_constructor_build_cost_mult = -0.8 #构造器费用加成
shipsize_mining_station_build_cost_mult = -0.8 #采矿站费用加成
#陆战部队方面
planet_army_build_cost_mult = -0.8 #军队费用加成
planet_army_build_speed_mult =2.0 #军队建设速度加成
army_upkeep_mult = -0.80 #陆军维护费
army_rank_increase = 5 #等级增加
army_health = 2.00#陆军健康度
garrison_health = 2.00#守备军健康度
army_morale = 2.00#陆军士气
army_damage_mult = 2.00#陆军攻击力
#科研及空间探索方面
all_technology_research_speed = 9.00 #科技研究速度+900%
science_ship_survey_speed = 0.80 #星系调查速度
ship_anomaly_research_speed_mult = 0.80 #异常事件调查速度
ship_anomaly_generation_chance_mult = 0.80 #异常事件发生概率
ship_anomaly_fail_risk = -0.80 #异常事件调查失败概率
terraforming_cost_mult = -0.80 #行星地质转换成本
#杂项方面
max_minerals = 20000 #矿物储存上限+20000
=====星球法令=====
''\common\edicts\00_edicts.txt''
planet_edict = {
name = "reeducation_campaign"
influence_cost = @standardEdictCost
modifier = {
pop_ethic_shift = -0.10
}
potential = {
owner = {
NOT = {
has_ethic = ethic_fanatic_collectivist
}
}
}
length = 3600 #持续时间(天)
allow = {
}
ai_weight = {
weight = 1
modifier = {
factor = 0
num_pops < 10
}
}
}