handleGUIEvent(GUIEvent e) GUIEvent.PlayerCheat
this.cheaterDetected = true;
HeroCreate()
this.cheaterDetected = true;
handleHeroLoadEvent(XMLTree data)
if (!Singletons.verifyChecksum(new XMLTree(child)))
{
this.cheaterDetected = true;
this.HeroDelete();
return;
}
Rogue.Gfx.Windows InventoryWindow
sellitem()
Rogue.Gfx.Screens countRemaining