====== HOI3 hack mod ====== industral_efficiency = 10000 electronic_computing_machine = 50000 positionType = { name = "chc_hack_must_position" position = { x = 320 y =120 } } chc_hack_must = { allow = { Tag = CHC } tactic_breakthrough = 10 tactic_superior_breakthrough = 10 tactic_tactical_withdrawal = 10 tactic_elastic_defence = 10 tactic_backhand_blow = 10 tactic_blitz = 10 tactic_super_blitz = 10 attack_movement_speed = 0.3 tactic_delay = 10 tactic_slower_delay = 10 tactic_encirclement = 10 tactic_counterattack = 10 tactic_assault = 10 tactic_reckless_assault = 10 reinforce_chance = 0.05 attack_delay = 50 tactic_shock = 10 tactic_ambush = 10 unit_cooperation = 0.05 activate_unit = light_armor_brigade activate_unit = sp_rct_artillery_brigade activate_unit = mechanized_brigade activate_unit = engineer_brigade hq_brigade = { soft_attack = 5 hard_attack = 5 ap_attack = 5 toughness = 20 defensiveness = 20 maximum_speed = 200 default_morale = 1 default_organisation = 100 supply_consumption = -2 suppression = 5 air_attack = 5 air_defence = 5 officers = -80 fuel_consumption = -0.5 } infantry_brigade = { soft_attack = 5 hard_attack = 5 ap_attack = 5 toughness = 5 defensiveness = 5 maximum_speed = 15 default_morale = 0.2 default_organisation = 30 supply_consumption = -1 suppression = 5 air_attack = 5 air_defence = 5 officers = -80 fuel_consumption = -0.5 } engineer_brigade = { soft_attack = 2 hard_attack = 2 ap_attack = 5 toughness = 3 defensiveness = 2 maximum_speed = 100 default_morale = 0.5 default_organisation = 100 supply_consumption = -2 suppression = 5 air_attack = 3 air_defence = 5 officers = -30 fuel_consumption = -2 river = { attack = 1 movement = 1 } } light_armor_brigade = { soft_attack = 7 hard_attack = 5 ap_attack = 5 toughness = 10 maximum_speed = 50 defensiveness = 4 default_morale = 0.6 default_organisation = 40 supply_consumption = -1 suppression = 5 air_attack = 5 air_defence = 3 officers = -40 combat_width = -1 fuel_consumption = -0.5 } sp_rct_artillery_brigade = { soft_attack = 9 hard_attack = 12 ap_attack = 12 maximum_speed = 50 toughness = 7 defensiveness = 8 default_morale = 0.6 default_organisation = 40 supply_consumption = -1 suppression = 5 air_attack = 10 air_defence = 10 officers = -80 fuel_consumption = -0.5 } decay = { naval_engineering = -100 } decay = { submarine_engineering = -100 } decay = { aeronautic_engineering = -100 } decay = { rocket_science = -100 } decay = { chemical_engineering = -100 } decay = { nuclear_physics = -100 } decay = { jetengine_theory = -100 } decay = { mechanicalengineering_theory = -100 } decay = { automotive_theory = -100 } decay = { artillery_theory = -100 } decay = { electornicegineering_theory = -100 } decay = { mobile_theory = -100 } decay = { militia_theory = -100 } decay = { infantry_theory = -100 } max_level = 1 difficulty = 0 start_year = 1911 folder = infantry_folder } ic_efficiency = 10 ic_modifier = 2 energy_to_oil_conversion = 5 ic_to_supplies = 5 combat_efficiency = 0.1 radar_efficiency = 1 research_efficiency = 400 refinery_efficiency = 5 metal_production = 5 rares_production = 5 energy_production = 5 leadership_gain = 3 supply_transfer_cost = -5 supply_throughput = 5 repair_rate = 1 nuclear_production = 0.1 provincial_aa_efficiency = 1 activate_unit = flying_bomb activate_unit = flying_rocket casualty_trickleback = 0.5 maximum_attrition = -1 manpower_gain = 1 division_size = 1 activate_building = radar_station activate_building = industry activate_building = infra activate_building = rocket_test activate_building = nuclear_reactor